#ifndef _BACKPACK_UI_H_
#define _BACKPACK_UI_H_

#include "screen.h"

class Backpack;
class BackpackUI:public Screen
{
private:
	enum{ICON_SIZE = 60};
	int curSel;
	Backpack* pBackpack;
			
public:
	BackpackUI(float, float);
	void init(Backpack* pb);
	void checkArea(int, int);
	int beClicked(int,int);
	void draw(HDC hdc);
	void setPos(float, float, float, float);


};

#endif